The Core's Crusade

2002 · Kjerneregler (minst nødvendig for å spille)

The Core's Crusade

This core rulebook is divided into two halves. One side presents the Dream Aspect, detailing the setting of a surreal world shaped by emotion, imagination, and shifting logic. Flipping the book and reading from the opposite side reveals the Mechanical Aspect, which explains the game’s rules and mechanics. The two sections combine the fictional world with the systems used to explore and play within it.

Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)

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