The Living City

2011 · Alternative regler (varianter av grunnreglene)

The Living City

A system-neutral guide to creating a city for a modern roleplaying campaign, including supernatural or otherwise unusual settings. Players and the game master develop important locations, local factions, relationships, conflicts, and other details that give the setting depth. The process supports both a thorough collaborative approach and a streamlined method for creating the essential elements during play. By the end, the group has a living setting populated by connected characters and ready for adventures.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på trekk/aspekter (personlighet påvirker spillet)Basert på beskrivelse (narrativ mer enn terninger)

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