The South Tigris Moonsaga

2025 · Arabisk

The South Tigris Moonsaga

Play a linked campaign that weaves three connected scenarios together, either cooperatively with up to three other players or as a solo-only, six-chapter storyline. Players carry goals, abilities, and consequences from one chapter to the next, making branching decisions that change setup and objectives for subsequent games. The campaign requires the base game and its expansions: chapters begin with the base game and progressively add expansion components and rules, creating an evolving sequence of linked plays focused on scientific exploration and long-term strategic choices.

Spillere
1–4 best 1
Spilletid
240–360 min
Alder
13+
Kompleksitet
3 / 5
fra 264,30 krUtvidelse for grunnspilletMiddelalderSettsamlingScenario / oppdrag / kampanjespillSolo / solitærspill

Hvor du kan kjøpe det

Butikkpriser og brukte eksemplarer, sjekket hver dag.

Sammenlign alle priser i Ludoya

På Ludoyas bord

All statistikk i Ludoya
6
I samlinger
2
På ønskelister

Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

Do we still follow the regular rules for each game during the campaign?

Yes. Set up the current game using its own rulebook; all of that game’s rules still apply. (p. 3)

If two of us meet the same Goal Card objective, who gets it?

The first player to achieve the objective takes the card; no other player may take it afterward. The three faceup Goal Cards on the Campaign Board can only be collected during that game. (p. 4)

What counts as a major victory, and what happens if we win by less?

A major victory means the first-place player scores at least 15 VP more than the player in second place. Otherwise, it’s a minor victory: distribute the victory rewards as usual, but the winning player keeps both Goal Cards facedown. (p. 5)

Do facedown Goal Cards give me their abilities or Trinkets?

No. Only faceup Goal Cards provide their listed ability for the relevant game and their 1–2 Trinkets; facedown cards provide neither. Keep cards in the state in which you collected them, except that a major victory in Wayfarers or Scholars can turn one card faceup as directed. (p. 4, 6)

How do we win the whole campaign?

After Inventors, count all collected Goal Cards, faceup and facedown; most cards wins. Ties go to the player with more faceup cards, then to the tied player with the higher Inventors score. (p. 6)

Åpner Ludoyas regelassistent, som leser regelboka til dette spillet.

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.