The Swing Reality Guide

2003 · Kjerneregler (minst nødvendig for å spille)

The Swing Reality Guide

A tabletop roleplaying game built around Thelemic ideas of Will and Love, incorporating magical traditions including Wicca, Voodoo, and alchemy. Reality shifts like a pendulum between opposing possibilities, allowing settings that range from dragons and faeries to lasers and computers. Players create believable, well-rounded characters and use a step-based system for detailed combat and magic with limited number crunching. Combat is dangerous, while the freeform magic system encourages incorporating real-world knowledge. Characters’ Will can influence the game world, its inhabitants, and the nature of reality itself.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.