The Yellow Submarine

2004 · Scenario / Eventyr / Modul

The Yellow Submarine

This tournament scenario follows agents investigating W.A.R.D.’s latest attempt to acquire a super-weapon. After previous plans involving an experimental resonator and a deadly retrovirus failed, the organization targets a prototype nuclear attack submarine carrying two live, multi-warhead missiles on its maiden voyage from Scotland to Gibraltar. Designed for teams of four to six agents, the scenario presents tiered challenges and rewards for characters of levels 3, 8, 13, or 18. Players uncover the details of the FAWKES operation and work to prevent a potential nuclear catastrophe.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)Basert på attributter/statistikk (STR, CON, PER, osv.)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.