Timing Need

2006 · Scenario / Eventyr / Modul

Timing Need

A two-round Living Greyhawk Tusmit introductory adventure set in Nahim. First-level characters provide unofficial assistance to the water watchers as they investigate a delicate problem in rebel lands, where conflicting information makes the assignment increasingly confusing.

Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på klasser (pilot, trollmann, vitenskapsmann, osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.