
2019 · Utvidelse for grunnspillet
Trickerion: Dahlgaard's Academy
Restore a grand manor into a working Academy and compete to become the most renowned contributor to Magoria. Players fund renovations, open Classrooms and Practice Rooms, and place Academy markers to boost performed tricks or teach passive abilities to future generations. Each player also develops a protégé who trains at the Academy, gains action points and special abilities, and can grow into a full-fledged specialist with its own salary. New magician characters and a solo scenario provide additional opponents and narratives while maintaining the core worker-placement, trick-preparation and performance-driven gameplay.
- Spillere
- 1–4 best 3
- Spilletid
- 60–180 min
- Alder
- 14+
- Kompleksitet
- 4,7 / 5
Om spillet
- Design
- Utgiver
Utvidelse til
Se dem i LudoyaUtvidelser
Se dem i LudoyaHvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 4
- Registrerte spilløkter
- 11
- Spillere
- 32
- I samlinger
- 6
- På ønskelister
8,9/10
fra 6 anmeldelser på Ludoya
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Do I have to meet a Fame threshold to renovate a room?
You can choose a renovation ratio whose Fame threshold you meet, or pay Coins to make up the difference to the threshold. You must be able to pay the full Coin cost; you also need at least one available Banner to renovate (p. 7–8).
When I put a Trick in a Practice Room, does it need all its components?
No. A Trick placed in a Practice Room does not have to meet its Component requirements, and its Practice Room bonus applies while its Academy marker remains there (p. 8).
Can I take my Academy marker back out of a Classroom?
No, not normally: you cannot return a marker from a Classroom to free the space. It is removed only if that Trick is discarded from the Workshop and returned to the Dahlgaard Residence (p. 9).
If I teach a Trick, can I still perform it?
A Trick in a Classroom can no longer be Prepared in the Workshop, but if it has Trick markers on it, you may still perform it during the turn you place it there. In the Classroom phase after Performance, those markers are removed and you receive the Classroom yield (pp. 9, 11).
What do Secrets do for my Protégé?
Each Secret grants the Protégé an ability; the second and third Secrets also raise its base Action Points to 2 and 3, while the first and second raise its wage by 1 Coin each. You may learn a Secret from one of the Academy’s two available tiles or replace one already on your Protégé board (p. 10).
Gratis, på nett, Android og iOS
Spill Trickerion: Dahlgaard's Academy med Ludoya
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