
2023 · Utvidelse for grunnspillet
Voidfall: Stellar Nursery Promo
Expand the game with a new Nursery sector. It may replace Survivor’s Colony in scenarios that include it and receives a Bounty token during setup. The sector has no population, cannot be corrupted, and has a Voidborn Fleet limit of 0. Invading it recalls one Fleet Power, while controlling it provides +2 Science Production Level. Once per Focus, gaining an Improved Technology allows the population of a pure sector to increase or a Fleet Power to activate.
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How do I set up the Stellar Nursery sector?
It may replace Survivor’s Colony in any scenario that includes it; add 1 Bounty token during setup. It has no population, so don’t use a Population die, and it cannot be corrupted (p. 1).
What happens when I successfully invade the Stellar Nursery?
Recall 1 Fleet Power from it; if that was your only Fleet Power there, you abandon the sector. The Voidborn cannot take it over when it is abandoned, and it cannot be targeted by a Skirmish (p. 1).
Can I take the normal Workshop actions at the Secret Workshop?
No. A single character assigned there using any Workshop assignment card, including a Special Assignment card, gains +1 Action Point and can spend AP on Expert Preparations: place one Trick Marker per AP on a Trick whose component requirement is met, regardless of its preparation cost or existing Trick Markers (p. 1).
How do I add the new Imperium cards during setup?
Shuffle Bountiful into the Fame deck, then remove one random card from that deck without revealing it. Shuffle Heir Presumptive into the common cards without removing another card; Abundance may replace at most one Prosperity in your civilization’s deck (p. 1).
What do I do with the Nursery building and its activation effects?
During setup, randomly return one building tile to the box and use the Nursery instead; remove any Missions for the missing building from the Mission deck. Its four effects let you gain a resource, lose 1 VP to add a resource to the other boat, promote an assistant on another building without activating it, or discard an Influence card to draw one and gain 1 VP (p. 1).
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