War Chest: Nightfall

2024 · Utvidelse for grunnspillet

War Chest: Nightfall

Players conduct covert operations and sabotage to weaken foes before open battle. Specialized units and tactics represent assassinations, infiltrations, fake messages, poisoned supplies and other subterfuge that disrupt enemy mobilization. The game plays as an expansion to the War Chest system: players add new unit types and abilities to the existing toolkit, manage hands of command cards, and place or move pieces to execute stealth actions and tactical maneuvers. Timing and targeted disruption matter as much as force deployment.

Spillere
2–4 best 2
Spilletid
30–60 min
Alder
14+
Kompleksitet
2,5 / 5
fra 218,42 krAbstrakt strategiKrigsspillLagspillHåndstyringOmrådeflertall / innflytelse

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Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

What can a poisoned unit still do?

You can’t use its coins for faceup maneuvers or to bolster it, but another unit or an eligible decree can grant it an action. Its attributes and restrictions still apply as normal (p. 2).

How do I unpoison a unit, and does that count as a maneuver?

Discard one of that unit’s coins faceup from your hand and remove its Poison Counter. Unpoisoning is not a maneuver (p. 2).

Can a Poison Counter poison more than one enemy at a time?

No. If the counter is already on an enemy, move it to the newly poisoned unit; the previous unit is no longer poisoned (p. 2).

What can I do with an opponent’s Decoy Coin?

You can play it faceup as an action to return it beside its unit’s card, or use it for a facedown discard action such as initiative, recruit, or pass. You can’t use it for placement, a maneuver, unpoisoning, or proclaiming (p. 2).

Does the Infiltrator’s attribute trigger when it takes an enemy-controlled location?

Yes. Its attribute triggers when it controls any location, neutral or enemy; only its tactic is restricted to enemy-controlled locations (p. 2).

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