What's In My Pocket? Part Deux

2012 · Kildebok (regler/valg for å forbedre spillet)

What's In My Pocket? Part Deux

A collection of unusual, mostly impractical items for a game master to place in a role-playing campaign. Each object can suggest a history or spark questions from the players, with story seeds offering loose ideas for rumors and further adventures. Magical items include details on their aura, caster level, and construction requirements.

Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på nivåer (tjen XP og stig i nivå)

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