WitchCraft

1999 · Kjerneregler (minst nødvendig for å spille)

WitchCraft

Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.

Spillere
0
Kompleksitet
3 / 5
Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på ferdigheter (kjøp eller oppnå ferdigheter)Basert på poeng (fordel poeng for å få ferdigheter, krefter osv.)

På Ludoyas bord

All statistikk i Ludoya
1
Registrerte spilløkter
1
Spillere
4h
Gjennomsnittlig spilletid
2
I samlinger

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.