Atlandice

2018 · Oparte na powieści

Atlandice

Save the wealth of Atlantis before the city sinks in this dice-drafting set-collection game. Choose available dice representing gates to travel between locations and collect randomly distributed resources and effects. Gates open and close unpredictably, while variable effects can aid a player or disrupt opponents. Earn prestige by gathering resources at key moments and during the final scoring.

Gracze
2–4 najlepiej w 3
Czas gry
20–40 min
Wiek
8+
Złożoność
1,9 / 5
1,9 w LudoyaKościStarożytnośćRzucanie kościUmieszczanie pracownikówZarządzanie ręką

Przy stołach Ludoya

Pełne statystyki w Ludoya
6
Zapisane rozgrywki
9
Gracze
48m
Średnia rozgrywka
5
W kolekcjach
1
Na listach życzeń

1,9/10

z 2 recenzji w Ludoya

  • Evan1,6

    The start player rolls all the dice, then arranges the dice next to the sections of the board matching the value of the die. On a player's turn they take one of the dice, take one resource token from the matching section of the board, then resolve the space's special ability. When a section is out of tokens, you do a majority scoring for whomever is holding the most and second most of those tokens, remove the section revealing the one below it with a new ability then return the resources to the ship section. This is a great idea for a quick majorities dice drafting game that doesn't even get close to it's potential. Most of the abilities on the tiles are lackluster at best. The rest only serve to set other people up for good moves. For example, there's a submarine that when next to a section of the board means that you get 2 tokens instead of 1. One section of the board's ability for this is simply, Move the sub. To where? Why? How does that help you more than your opponents? Similarly, there are abilities that move tokens from bin A to bin B, or swap tokens from C and D. Why? Unimpressed despite my high hopes. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::nostar::nostar::nostar::nostar: Raw enjoyment

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