Bloodborne: Gra Planszowa

2021 · Walka

Bloodborne: Gra Planszowa

Players portray Hunters in a gothic city ravaged by a blood-borne plague, investigating mysteries and confronting the creatures and twisted townsfolk that infest the streets. The game plays as a cooperative, campaign-driven action-adventure: players equip and switch between signature trick weapons, manage resources, and engage in card-driven combat that emphasizes tactical choices over randomness. Fallen Hunters respawn and must contend with returning threats and escalating dangers as the blood moon rises, forcing the group to advance through scenarios to uncover the source of the madness before the city is consumed.

Gracze
1–4 najlepiej w 2
Czas gry
45–75 min
Wiek
14+
Złożoność
3,1 / 5
7,3 w Ludoyaod 342,65 złEksploracjaPrzygodaGra scenariuszowa / misyjna / kampanijnaKampania / Oparte na kartach bitewPlansza modułowa

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Przy stołach Ludoya

Pełne statystyki w Ludoya
252
Zapisane rozgrywki
141
Gracze
1h 46m
Średnia rozgrywka
66
W kolekcjach
10
Na listach życzeń

7,3/10

z 32 recenzji w Ludoya

  • Zabawa6,0
  • Interakcja6,0
  • Regrywalność8,0
  • Oryginalność8,0
  • Wygląd6,0
  • Dostępność8,0
  • Mario López Menés5,9

    Dungeon crawler game bringing the popular videogame into the tabletop world. PROS - The main action system is as oppressive as an adaptation of this videogame should feel. The time going against you makes this game harsh on Hunters. - The combat system is clever and pretty brutal. Failing to predict the monster's attack or being over-confident ends with you instatly dead. - The secondary (Insight) missions are cool, sometimes unexpected and give you a lot of variety in different playthroughs. - The graphic design is faithful to the videogame and works on the table. The tiles look great. - Fantastic miniatures! CONS - Newbie players may feel overwhelmed by the design, as it is pretty easy to repeatedly die here! - There may be too much information on the table when revealing different Insight missions.

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

If I use a Dodge card, do the other effects on that Stat card (like Heal or Clear Slot) still happen?

Yes — effects on Stat Cards trigger anytime the card is placed into an Attack Slot, including when used to Dodge; Dodge is just a keyword and does not suppress other effects (Official FAQ p1; Rulebook p19).

What does “At X Speed, before Hunter’s Attack” on an enemy Ability mean — can the Ability be stopped if the enemy is killed?

The wording means the Ability only resolves at that listed Speed, so if a faster Attack kills the enemy the Ability won’t resolve; if the Ability and the Hunter’s Attack share the same Speed the Ability resolves first as written (Official FAQ p1).

If I move off a tile that has Enemies, will those Enemies follow me?

Yes — when a Hunter leaves a space containing Enemies as part of a Move action, those Enemies immediately Pursue the Hunter and each move 1 space following the path the Hunter took (Rulebook p14).

If I Interact while Enemies are in my space, do they attack before I finish interacting?

Yes — if you Interact while Enemies occupy your space, flip an Enemy Action card for each Enemy and they Attack immediately before the Interact is completed; you do not get to Attack or Dodge in response to those Attacks (Rulebook p16).

How do Attack speeds resolve, and what happens when speeds are simultaneous?

Attacks resolve by Speed with faster Speeds hitting first (Fast > Medium > Slow); if Hunter and Enemy Attacks share the same Speed they are simultaneous and apply damage/effects at the same time, and simultaneous effects can cancel an opposing Attack where applicable (Rulebook pp19–20; effects like Stagger are covered on p21).

If an Enemy deals enough damage to slay me before a wound-heal effect triggers after my Attack, do I still get the Heal or keep Blood Echoes?

No — if you are slain you do not get post-Attack heals; when a Hunter is slain they are immediately sent to the Hunter’s Dream and lose all Blood Echoes (Official FAQ p2; Rulebook pp20, 23).

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