Dwarf Stones

2005 · Przemysł / produkcja

Dwarf Stones

Players begin with a fort in one corner of a fantasy map and expand across a point-to-point network to capture mines. Mines produce gems, which must be transported back to the fort before they can be used to recruit units or gain combat bonuses. Defensive terrain, supply lines, and stacking limits shape movement and combat. A player is eliminated when their fort is captured; the last remaining player wins.

Gracze
2–4 najlepiej w 4
Wiek
10+
3,5 w LudoyaFantastykaGra wojennaZbieranie i dostarczanie

O grze

Przy stołach Ludoya

Pełne statystyki w Ludoya

3,5/10

z 1 recenzji w Ludoya

  • Tom3,5

    It's an okay game, but really tends to drag out much longer than you might want. And it's hard to get excited over an army that looks like a pile of rocks.

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