Electronic Mall Madness

1989 · Gra dla dzieci

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Gracze
2–4 najlepiej w 3
Czas gry
60 min
Wiek
9+
Złożoność
1,2 / 5
EkonomicznyElektronicznyRzut/Obrót i ruch

O grze

Przy stołach Ludoya

Pełne statystyki w Ludoya
6
Zapisane rozgrywki
5
Gracze
52m 30s
Średnia rozgrywka
5
W kolekcjach

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.