Pirate King

2006 · Przygoda

Pirate King

Players take on the roles of pirate captains sailing around the Caribbean to smuggle cargo and capture territories. Each turn, they choose a target distance and roll a d12 to determine how far they move, with high or low rolls causing them to overshoot or undershoot. When landing at a territory, players may capture its port, pay the owner a dock fee, or attempt to take control by force. Cards and board spaces provide beneficial or harmful effects. Points come from controlling territories, collecting Great Treasures, and defeating the Commodore; the first player to reach 16 points wins.

Gracze
2–4 najlepiej w 3
Czas gry
120 min
Wiek
8+
Złożoność
2,3 / 5
od 64,40 złEkonomicznyNautyczny

O grze

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