Rhino Hero: Super Battle

2017 · Walka

Rhino Hero: Super Battle

Players build a tall, wobbly tower from cardboard floors and walls and place character cards on the structure as the building grows. On each turn players move or climb their superhero figures, resolve duels by drawing and comparing cards, and deal with effects from hanging spider-monkeys that can destabilize the tower. The game combines dexterous stacking with light tactical combat and player interaction as the tower’s stability and the heroes’ positions determine outcomes.

Gracze
2–4 najlepiej w 3
Czas gry
10–20 min
Wiek
5+
Złożoność
1,1 / 5
7,5 w Ludoyaod 115,02 złZwierzętaGra dla dzieciGra z jednym przegranymOtwarte draftowanieRzucanie kości

Przy stołach Ludoya

Pełne statystyki w Ludoya
385
Zapisane rozgrywki
297
Gracze
24m 4s
Średnia rozgrywka
122
W kolekcjach
7
Na listach życzeń

7,5/10

z 57 recenzji w Ludoya

  • Zabawa9,0
  • Interakcja8,0
  • Regrywalność9,0
  • Oryginalność8,0
  • Wygląd8,0
  • Dostępność10,0
  • Javo8,0

    Juego para niños pero que funciona a todas las edades. Muy divertido y con mucho pique. La recomendación es tener dos cajas de Rhino Hero y dar rienda suelta a esos edificios. El juego perfecto para jugar en navidades con la familia.

  • Benjamín Amorín7,0

    Very cool children's game!

Przeczytaj recenzje i oceń

Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

How many “Boom!” calls does it take to stop a hero?

Other players keep rolling until three dice show the BOOM symbol; if BOOM is called three times before the hero finishes the circuit, the players win that round (page 10).

Can I hold the slime balls on the cape with my hands during my run?

No — you must balance the slime balls on the cape and may not hold them with your hand (page 11).

If a slime ball falls off during my circuit, can I pick it up and keep going?

Yes — quickly pick the fallen slime ball up, place it back on your cape, and continue your circuit (pages 6, 11).

How many slime balls do I need to win the whole game?

The game ends when a player collects 6 slime balls on their cape; that player wins (pages 6, 11).

How are the Boom dice shared between players?

With three players each gets one die; with fewer players one player rolls multiple dice — players leave dice showing BOOM face up and continue rolling until all dice show BOOM (page 10).

What happens when I finish my circuit before three BOOMs, and what if the others get three BOOMs first?

If you touch your headquarters before three BOOMs are called, you win the round, shout “Stop!”, and take one slime ball to place in a gap on your cape; if the other players call BOOM three times first, you lose that circuit, return to your spot, and receive no slime ball (page 10).

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