Tapestry

2019 · Cywilizacja

Tapestry

Create a civilization that develops from prehistory into a speculative future through a mix of cultural and technological advances. Players advance along four distinct tracks—science, technology, exploration, and military—to unlock benefits, improve income, and build a capital city while deploying asymmetric player abilities. Gameplay combines track advancement, tableau-building with tapestry cards that narrate each civilization’s story, income management, and scoring decisions to amass the most victory points over a typical two-hour playtime for 1–5 players.

Gracze
1–5 najlepiej w 3
Czas gry
90–120 min
Wiek
12+
Złożoność
3 / 5
7,2 w Ludoyaod 343,58 złBudowanie terytoriumZmienne zdolności graczyRzucanie kościWiększość/Wpływ obszaru

Przy stołach Ludoya

Pełne statystyki w Ludoya
661
Zapisane rozgrywki
656
Gracze
2h 4m
Średnia rozgrywka
164
W kolekcjach
26
Na listach życzeń

7,2/10

z 91 recenzji w Ludoya

  • Garfield8,0

    #2.1 It looks complicated, but it's quite easy to learn/teach/play. It plays quite fast. Unfortunately the theme is very abstract. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★★★ <!-- size 7]A lot of different options, but not too much --> Interaction: ★★★☆☆ <!-- size 7]Race on the tracks, fighting on the island --> Artwork: ★★★☆☆ <!-- size 7]ok, nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Only the space tiles? --> Strategy: ★★★★☆ <!-- size 7]A lot of strategies possible --> Components: ★★★★★ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Ok for such a game --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Could take some time --> No downtime: ★★★☆☆ <!-- size 7]Plays quite fast --> Replay value: ★★★★★ <!-- size 7]A lot of strategies, different player powers --> [/c]

    Brak zarejestrowanych rozgrywek

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Zagrane 3 razy

  • alex badced7,0

    WALLAPOP ABRIL 2024

    Zagrane 11 razy

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Do I have to play a tapestry card on my income turn?

Yes — on an income turn you must play a tapestry card from hand onto the leftmost blank space on your income mat; if you have no tapestry cards in hand, place the top card of the tapestry deck face down there (page 2).

If I’m the first to advance into a new tier, do I automatically get the landmark?

Yes — if you are the first player to advance into a new tier (I–IV) by any means, you gain the corresponding landmark and place it in your capital city (page 2).

When I explore a territory tile, how do I count the VPs for the tile’s sides — do rivers or rotation matter?

You gain 1 VP for each side of the explored territory that has at least one aligned terrain (maximum 6 VPs); ignore decorative rivers and you may orient the hex in any rotation when placing it (page 3).

If I roll the science die and it shows an X, do I still get the benefit or bonus?

No — if the research icon has an X on it, you do not gain the benefit or the bonus; if it does not have an X you may advance for free, gain the benefit, and optionally pay for the bonus (page 3).

Can I conquer a hex that already has two outposts or one I already control?

No — you may only place an outpost on a territory that has no more than one token and is adjacent to a territory you control, and you cannot conquer territories you already control; if you topple an opponent’s outpost leaving two tokens the territory cannot be conquered again, and you may no longer conquer once all your outposts are on the map (page 3).

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Arkusze wyników i pomoce do gry

  • ES ✶ Tapestry (+exp.)
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