Дюна

2019 · Основано на романе

Дюна

Six asymmetric factions struggle for control of a desert planet that produces a single, enormously valuable resource. Players command forces, negotiate alliances, and betray each other while moving units, directing spice harvests, and resolving battles across a modular map of the planet. Gameplay emphasizes asymmetric powers and secret objectives; faction abilities, alliances, and temporary truces shape strategic options more than identical engine-building. Resource management, area control, and timed confrontations determine who holds key territories and access to the spice. Sessions reward careful negotiation, opportunistic combat, and planning around rival factions’ special powers.

Игроки
2–6 лучше всего 6
Время игры
120–180 мин
Возраст
14+
Сложность
4 / 5
8,3 в Ludoyaот 59,95 €Научная фантастикаПолитическийБольшинство/влияние в областиРоли с асимметричной информациейАукцион / Торги

Где купить

Цены в магазинах и экземпляры с рук, проверяются каждый день.

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180
Записано партий
404
Игроки
2h 54m
Средняя партия
137
В коллекциях
14
В списках желаний
1
Предзаказов

8,3/10

по 38 отзывам в Ludoya

  • Веселье8,0
  • Взаимодействие8,0
  • Реиграбельность8,0
  • Уникальность8,0
  • Внешний вид8,0
  • Доступность8,0
  • andycted9,1

    Possibly one of the best games (or the best one!) if/when played with the right group ! Has the added bonus to be the BEST tool to separate players who can tolerate rough, non-linear, non-calculation, open, interactive games, from those who can't. And that's a good reason in itself to play enough. If you didn't have fun, you're playing with the wrong people, you're not playing the wrong game

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

How do you actually win the game — what's the victory condition?

You win immediately by occupying three strongholds at the end of any turn; that is the primary victory condition (p.6).

What happens when the storm moves onto my forces, and can units move through a storm?

When the storm moves onto forces it can damage or remove them per the Storm rules, and sectors occupied by the storm block movement — you cannot move through a storm-occupied sector (pp.7, 9).

How do sandworms (Shai‑Hulud) affect movement and spice blows — can I end my movement on a Spice Blow if a worm appears?

If a sandworm appears at a Spice Blow it removes non‑Fremen forces and prevents passage through that area; Fremen have special sandworm/movement interactions described on their faction sheet (pp.8, 16).

What are the Treachery bidding limits, and can I play Treachery cards during a battle even if I didn't bid them?

Bidding during the Treachery phase follows the procedures and limits specified for that phase (p.8); during battles you may play legal Treachery cards from your hand as allowed by the combat rules (see pp.10–11).

How many forces can I revive each turn and do leaders cost spice to revive?

During Revival you may revive up to three forces (maximum), and reviving leaders requires spending spice as indicated by the Revival rules (p.9).

If I'm in a Nexus/alliance, can I still win, and how do secrecy and bribery work?

Being in a Nexus/ally relationship doesn't by itself stop you from winning by taking strongholds, but alliances affect movement, victory interactions, secrecy and bribery according to the Nexus rules (formation, breaking, effects and secret/bribery rules are on p.12; optional alliance variants on p.24).

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Листы подсчёта очков и помощники для игры

  • Full Game Kit
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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.