T.E.G. II

1982 · Военная игра

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

Игроки
2–6 лучше всего 6
Время игры
120 мин
Сложность
2,7 / 5
Современная войнаОбласть-импульсСимуляцияБольшинство/влияние в области

Об игре

Автор
Издательство
1
В коллекциях

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.