
2012 · 实时
Sukimono
During the Edo period of Japan, players collect pots and plates while speculating on changing market demand. Each round, wanted objects are placed on a price chart, and players choose a regional deck of object cards. Everyone searches simultaneously for items to buy, spending their starting ryo and claiming a number card when they stop. Players then sell their purchases in number order, choosing how many items to offer at the current prices. Each sale lowers demand and reduces the item's value, while unsold goods may become worthless if the market is already satisfied. The player with the most ryo wins once someone reaches 50 or more; otherwise, another round begins.
- 人数
- 2–6 最佳 6 人
- 游戏时长
- 30 分钟
- 年龄
- 9+
- 复杂性
- 1.9 / 5
商品投机成套收集股票持有
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 2
- 已记录对局
- 4
- 玩家
- 1h
- 平均时长
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。











