Moon Colony Bloodbath

2025 · لعبة ورق

Moon Colony Bloodbath

Players compete to keep their colonists alive while managing a shared deck that drives the game each round. On each turn a card is revealed from the common deck and players resolve actions simultaneously on work cards (mine for money, farm for food, research for draw, build buildings, or restock supplies) while trouble cards add hazards (hunger, accidents, leaks, power failures, paperwork) and twists change setup or rules. Players draft perks and developments into the shared deck to benefit themselves or alter the common flow. The game ends when a player’s colony has no survivors or the event deck is exhausted; the player with the most colonists remaining wins.

اللاعبون
1–5 الأفضل 4
مدة اللعب
45–90 دقيقة
العمر
14+
التعقيد
2.2 / 5
7.4 على Ludoyaابتداءً من ‏36.39 US$الخيال العلميترتيب المراحل المتغيرشراء مؤجلفعاليات

عن اللعبة

التصميم
الرسوم
دار نشر

التوسعات

شاهدها في Ludoya

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كل الصور في Ludoya
  • Moon Colony Bloodbath على الطاولة، صورة من 리뷰
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من Brandon Storm
  • Moon Colony Bloodbath على الطاولة، صورة من Gab Pes
  • Moon Colony Bloodbath على الطاولة، صورة من 리뷰
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من 리뷰
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
  • Moon Colony Bloodbath على الطاولة، صورة من Ste
126
جلسات مسجّلة
209
اللاعبون
44m 51s
متوسط الجلسة
28
في المجموعات
30
في قوائم الرغبات

7.4/10

من 18 مراجعة على Ludoya

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أسئلة القواعد

إجابات من كتيّب القواعد يقدمها مساعد القواعد في Ludoya.

Do passive Building abilities trigger automatically, or only when I take the matching Action?

Buildings with an ability tied to an Action (e.g., MINE, FARM) activate whenever that Action happens; you may resolve those Building abilities before or after resolving the Action, and an Action caused by something other than Work still triggers them (see pages 4–5).

Can I have two copies of the same Building in my colony?

Yes — you can have duplicates of the same Building and their abilities will usually be cumulative, though a few effects (for example "ignore Paperwork") are not cumulative (page 5).

Do Perks I add to the Progress deck help other players too?

No — Perks only affect the player they belong to; adding your Perk to the Progress deck benefits only you (page 5).

When do I reshuffle the Progress or Building decks?

You only shuffle a deck's discards to form a new deck when you need to turn/draw a card and the deck is empty; Progress cards added to the deck always go on top, and if two or more cards are added at once you shuffle those added cards (see pages 4 and 8).

What happens when a Robot is revealed — who loses people first and what else happens?

When a Robot is turned over, first everyone loses the indicated number of people (losing Buildings if necessary to make up the number), and only after that do you follow the rest of the Robot's instructions (page 7).

If I have boxes on a Building and I have to lose that Building, what happens to the boxes and the people?

When you lose a Building you put it into the Building discard pile, move its printed people onto your playmat, lose any boxes that were on the Building, and resolve any LOST abilities on that Building before continuing (page 7).

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أوراق النقاط وأدوات اللعب

  • Game Kit
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