Food Chain Magnate

2015 · Indústria / Fabricació

Food Chain Magnate

Converteix-te en una empresa de menjar ràpid en expansió contractant, entrenant i assignant personal a rols clau mentre gestiones un sistema de personal basat en cartes. Els jugadors competeixen en un mapa modular de la ciutat per col·locar restaurants, comprar subministraments, fer campanyes de màrqueting i impulsar les vendes, mentre pujen ofertes per gestors i especialistes en un mercat laboral. La jugabilitat posa l’èmfasi en la planificació a llarg termini, l’organització de la plantilla i les decisions tàctiques de màrqueting, mentre els jugadors configuren les seves estructures empresarials i els preus per captar clients al llarg de diverses rondes.

Jugadors
2–5 millor amb 3
Durada
120–240 min
Edat
14+
Complexitat
4,2 / 5
7,8 a Ludoyades de 64,84 €EconòmicArbres tecnològics / Rutes tecnològiquesIngressosPunts de victòria com a recurs

A les taules de Ludoya

Totes les estadístiques a Ludoya
494
Partides registrades
620
Jugadors
2h 28m
Partida mitjana
206
En col·leccions
50
En llistes de desitjos
4
En preventa

7,8/10

de 107 ressenyes a Ludoya

  • Diversió4,0
  • Interacció6,0
  • Rejugabilitat6,0
  • Originalitat6,0
  • Atractiu4,0
  • Accessibilitat6,0
  • Jan Solo8,0

    Increíble juegazo de duración exagerada que difícilmente va a ver mesa. Aún así adoro tenerlo. Buscando alguna variante en solitario interesante y fácil de llevar. JANRULES SOLITARIO SIMPLE: -12 Rondas -9 losetas ciudad -4 Hitos al azar -Precio -1 por distancia -Experta Gourmet solo para 1 producto Impro-Reseña⇒ https://youtu.be/mETuMgUDkAc

  • Garfield10,0

    #55 BGExpansions im Dach Spezielle Food-Marker in Box Finally something new and not another euro point salad. It's very entertaining, the rules are quite easy. Easy too learn, hard to master. The theme is very strong! Do not play it with 5 players. Best is 3 I guess. But I'm not sure how to stop a player from delivering all stuff to some houses again and again. Before you can reduce prices or advertise some other stuff that he doesn't have, he can prepare for that and can deliver even more. [c] Theme: ★★★★★ <!-- size 7]Very strong theme. I feel like running my own restaurant! --> Gameplay: ★★★★★ <!-- size 7]A very good amount of choices to make --> Interaction: ★★★★★ <!-- size 7]It's all about what the others do... --> Artwork: ★★★☆☆ <!-- size 7]The artwork of the cards is perfect, the board itself is functional, but a little bit ugly --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★★ <!-- size 7]Multiple strategies possible and you better have a plan --> Components: ★★★★☆ <!-- size 7]I kind of like the functional board, the food tokens are very nice --> Play duration: ★★☆☆☆ <!-- size 7]From 2-4 hours --> Easy to teach: ★★★☆☆ <!-- size 7]The rules are really not that complicated --> Setup time: ★★☆☆☆ <!-- size 7]Building the company tree takes very long --> No downtime: ★★☆☆☆ <!-- size 7]I tends to AP --> Replay value: ★★★★★ <!-- size 7]Modular board, different strategies --> [/c] Poker-Chips [c] Original Vorschlag 30x1 50x1 30x5 50x5 30x10 50x10 30x50 50x25 50x50 [/c]

  • Владимир Андреевич4,9

    Правила минимальны и не сложные, сложнее познать глубину возможностей в игре. В распоряжении игрока не только ресурсы, но и рабочие. Развитие инструментов и контроль спроса может превести к победе без запуска гигантского производства, а это и есть главная изюминка. Но на мой взгляд игра могла бы быть и по симпатичнее.

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

How do houses decide which restaurant to eat at — does price beat distance or do waitresses/ties matter?

Houses first consider only chains that can deliver the full menu via a road connection, then compare (unit price + distance); the lowest total wins; if tied, the chain with more waitresses wins, then turn order breaks remaining ties (p.11).

How far can I place billboards/mailboxes/airplanes and do they have to be adjacent to a road?

Each marketeer card lists a range: billboards/mailboxes/radios must be placed on board squares in that range and adjacent to a road (range counts road steps from a chosen restaurant entrance), while airplanes are placed at the board edge and ignore road range (p.9).

Can I hire someone and then train them further in the same turn, or train the same person multiple steps?

You may hire and then train that new card in the same turn, but you may not train an employee who is at work or a busy marketeer; normally you may not train the same card multiple steps in one turn, except when using a coach, guru, or when specific milestones allow multi-step training (pp.8, 14).

When do marketing campaigns put demand on houses and how do the different campaign types work?

In Phase 6 all campaigns run in campaign-number order and place one demand token per run (unless eternal or milestone-altered): billboards affect orthogonally adjacent houses, mailboxes affect houses inside the same road block, airplanes affect a straight fly-over line, and radios affect the tile plus the 8 surrounding tiles (p.12).

Can I place or move a restaurant so its entrance shares a tile with another restaurant, and do moved restaurants open immediately?

Yes — restaurants placed or moved may have their entrance on the same tile as another restaurant; local-manager placed restaurants open at end of the turn ("COMING SOON"), while restaurants placed or moved by a regional manager are active immediately (p.10).

If a marketeer is marked busy by a campaign, do they still cost salary and can I fire them?

Busy marketeer cards are set aside and do not occupy a structure slot but they still require salary payments and normally may not be fired; if you lack money to pay a busy marketeer after firing all other paid employees, you may then fire that busy marketeer and the campaign remains on the board (pp.9, 12).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

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