Twilight Struggle

2005 · Joc de guerra

Twilight Struggle

Una simulació per a dos jugadors del conflicte geopolític entre els Estats Units i la Unió Soviètica del 1945 al 1989. Els jugadors fan servir una baralla compartida de cartes amb esdeveniments per col·locar influència, fer cops d’estat i moure unitats limitades per un mapa del món dividit en regions. Les cartes es poden jugar per punts d’operacions o pels esdeveniments històrics que desencadenen efectes específics; gestionar els recursos de la mà i el moment dels esdeveniments és el nucli de la presa de decisions. Subsistemes addicionals controlen la Cursa Espacial i la tensió nuclear, i certes escalades poden acabar la partida a l’instant. Els torns representen diversos anys d’història de la Guerra Freda i resolen lluites polítiques, militars i ideològiques pel domini global.

Jugadors
2
Durada
120–180 min
Edat
13+
Complexitat
3,6 / 5
8,1 a Ludoyades de 32,95 €PolíticGuerra modernaCampanya / Basat en cartes de batallaResolució de comprovació d'estadístiquesLlançament de daus

On comprar-lo

Preus de botigues i còpies de segona mà, revisats cada dia.

Comparar tots els preus a Ludoya
Preu més baix, últims 12 mesos32,95 € – 49,95 €

A les taules de Ludoya

Totes les estadístiques a Ludoya
831
Partides registrades
450
Jugadors
2h 25m
Partida mitjana
374
En col·leccions
28
En llistes de desitjos
1
En preventa

8,1/10

de 191 ressenyes a Ludoya

  • Diversió6,0
  • Interacció4,0
  • Rejugabilitat6,0
  • Originalitat6,0
  • Atractiu6,0
  • Accessibilitat4,0
  • Vic Granell9,0

    Amazing assymmetric game where many cards favour both you and your opponent. However, it takes quite a few plays to remember what cards are yet to be played, which is extremely relevant to your plays. It can be thus very imbalanced between experienced players and newbies.

  • José [ホセー]9,0

    Flowchart available

  • BWizard9,4

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::star: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::star: (5x) LUCK: :star::star::star::star::star::star::star::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::star: (6x) MECHANICS: :star::star::star::star::star::star::star::star::star::star: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::nostar::nostar: [/c] Best Game Ever! :thumbsup: With translated, edited, printed cards, player aids and rulebook. (I made all of this.)

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

If I play a card for Operations but the event belongs to my opponent, does their event still happen?

Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).

Do Realignment rolls count toward the required Military Operations each turn?

No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).

Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?

Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).

If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?

Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).

In the Headline Phase, which Headline Event resolves first when both players reveal a card?

The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).

If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?

If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Fulls de puntuació i ajudes de joc

  • Full Game Kit
Fes-los servir a la teva propera partida

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.