A Touch of Evil: Dark Gothic

2014 · Gyser

A Touch of Evil: Dark Gothic

Players take the roles of monster-hunting heroes defending a colonial town from villains and monsters while managing their personal decks. Gameplay centers on deck-building using three currencies—combat (red), cunning (green) and spirit (blue)—to acquire cards from a shared market or always-available piles, fight enemies, and score investigation points. Each hero has a distinct starting deck and special ability. A villain stack of three difficulty levels threatens the town, and accumulating ten cards in the shadows causes a collective loss. Special "Dark Secrets" can enter decks as negative endgame points but trigger immediate disruptive effects if drawn, creating risk-reward decisions throughout play.

Spillere
2–6 bedst 3
Spilletid
60 min
Alder
12+
Kompleksitet
2,1 / 5
7,9 på LudoyaKortspilOpbygning af dæk, pose og pulje

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26
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12
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48m
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fra 3 anmeldelser på Ludoya

  • Jorge Miota7,5

    63x88(322) Verdes

    Har spillet det 15 gange

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