Automobile

2009 · Økonomisk

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Spillere
3–5 bedst 5
Spilletid
120 min
Alder
12+
Kompleksitet
3,5 / 5
6,4 på LudoyaIndustri / FremstillingVariable spillerkræfterÅben udvælgelseLån

På Ludoyas borde

Al statistik i Ludoya
84
Registrerede partier
157
Spillere
2h 19m
Gennemsnitligt parti
27
I samlinger
11
På ønskelister

6,4/10

fra 29 anmeldelser på Ludoya

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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