High Frontier 4 All: Module 2 – Colonization

2020 · Udvidelse til grundspillet

High Frontier 4 All: Module 2 – Colonization

Denne udvidelse introducerer orbitale rumkolonier kaldet Bernals og rumpionerer kaldet kolonister og udvider spillet fra at udnytte solsystemets ressourcer til at bosætte det. Bernal-kort opgraderer kolonier og giver sejrspoint baseret på hydreringen af nærliggende fabrikker. De giver også kolonister, som kan sendes til sites for at udføre yderligere operationer.

Spillere
1–5 bedst 3
Spilletid
30–240 min
Alder
14+
Kompleksitet
4,4 / 5
8,4 på Ludoyafra 186,40 kr.Industri / FremstillingScience fictionVariable spillerkræfterPunkt-til-punkt-bevægelseOpbygning af dæk, pose og pulje

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fra 3 anmeldelser på Ludoya

  • kesulin7,0

    Aqui es donde tenemos el juego completo, como debe jugarse.

    Ingen partier logget

Læs anmeldelserne, og giv det en vurdering

Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

How many Colonists can I have, and when do I get one?

Each Anchored Bernal supports 1 Colonist, or 2 if promoted. Anchoring a Bernal triggers exomigration; if you have fewer Colonists than your limit on your turn, you must exomigrate as a free action. (pp. 7, 17)

What happens if I draw a Robot during exomigration?

A Robot goes into your Hand, not into space, and you immediately exomigrate again until a Human enters space. Robots in your Hand do not count against your Colonist limit. (pp. 7, 18)

Can I anchor a Bernal anywhere, and do I keep its supports afterward?

No: it must be in a Home Orbit or adjacent to one of your Colonies not already used as a Dirtside, and it cannot be at a Site, Hazard, lander burn, or Luna. Anchoring decommissions its support chain; an Anchored Bernal does not need supports. (p. 6)

What counts as a Dirtside, and does it score points?

A Dirtside is a Factory at a Site adjacent to your Anchored Bernal; Luna Factories cannot serve as Dirtsides. At game end, add the Hydration values of all your Bernals’ Dirtside Sites, including Factories owned by opponents; a Home Orbit adds 6. (pp. 10, 16)

What’s special about a Home Bernal?

An Anchored Bernal in a Home Orbit is a Home Bernal, and you may have only one. It moves your Aquas and Crew from LEO into its stack, unlocks your faction privilege, and gives you 1 Aqua at the start of each turn while it remains anchored there. (p. 13)

When can I promote a Bernal or Colonist, and what does promotion do?

An unpromoted card can be promoted at a colony matching its dome icon or at a Lab; a Bernal must be anchored adjacent to its specified promotion colony. Promotion is permanent, and promoting a Bernal unlocks its ability and raises its Colonist limit from 1 to 2. (pp. 4–5)

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