High Frontier 4 All: Module 4 – Exodus

2023 · Rumforskning

High Frontier 4 All: Module 4 – Exodus

Frem videnskabelige gennembrud, mens du forbereder menneskehedens exodus fra Sol. Auktionér kontrakter knyttet til par af ideologier, konkurrér om at levere dem til fjerne destinationer, og håndtér deadlines, fremskridt og belønninger. Etablér kolonier uden for Jordens kredsløb, rekruttér rumbårne kolonister og robotter, og implanter cybernetiske augmentationer, der giver nye evner. Producer og tjen penge på isotoper, grundlæg en isobank, og bidrag til et starshot, der kan afgøre, hvornår spillet slutter. Denne udvidelse forbinder den rumfarende kampagne med menneskehedens rejse til stjernerne.

Spillere
1–6 bedst 6
Spilletid
30–240 min
Alder
14+
Kompleksitet
4,2 / 5
8,4 på Ludoyafra 179,92 kr.Industri / FremstillingPolitisk

På Ludoyas borde

Al statistik i Ludoya
10
Registrerede partier
5
Spillere
2h 37m
Gennemsnitligt parti
24
I samlinger
2
På ønskelister
1
Forudbestilt

8,4/10

fra 3 anmeldelser på Ludoya

  • kesulin7,0

    Mete contratos y cambia la política. Interesante pero en solitario se me hace pesado gestionar tantos mazos.

    Ingen partier logget

Læs anmeldelserne, og giv det en vurdering

Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Can I auction any contract deck I want?

No. After the fundraise vote, choose a deck whose ideology pair includes the Active Law; if the law is centrist, no regular deck qualifies. Once the isobank is built, you may choose the Exodus deck regardless of the Active Law (p. 13).

When I reach a contract’s destination, is it fulfilled automatically?

No—you must announce each destination step and take the Contract Fulfillment free action. A contract that says “enter” requires entering the listed location that turn; “return” means bringing it to your Bank or LEO, and fulfillment triggers a Glitch roll before the contract is completed (p. 14).

What happens if I miss my contract deadline?

Your timepiece flips to its deadbeat side, and at the start of each turn you may pay the contract’s late fee. If you fail to pay the full fee for a turn, the contract defaults and can never be fulfilled; paying the advance in full clears the debt and removes the contract, but you claim the default chit (pp. 15–16).

Can I draw spaceborn Colonists before I have a colony in space?

No. You must have owned a BEO Colony since the start of the turn to draw from the spaceborn queue. If you put a spaceborn into play, you join the Spacer Union and discard all your earthborn Colonists; while in the Union, you cannot draw earthborns (pp. 18–19).

What do I need to implant an augmentation?

You need to perform the Implant Operation at an Anchored Bernal, have had a BEO Colony since the start of your turn, and have a fulfilled-contract portfolio icon matching each chit you implant. Each player may use only one chit of each shape (p. 21).

What do we need to launch a desperation starship?

The isobank must be a Bernal with an operational TW thruster, an augmented Colonist aboard, and at least the player-count threshold in the “Desperation Min” row of the fueling table; normally, someone must also have completed an Exodus contract. War or Anarchy waives that contract requirement (pp. 26, 29).

Åbner Ludoyas regelassistent, som læser dette spils regelbog.

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