Islebound

2016 · Fantasy

Islebound

Spillerne styrer et skib og en besætning i et mystisk øhav, hvor de sejler mellem øbyer for at samle ressourcer, hyre besætningsmedlemmer og bestille bygninger til en voksende hovedstad. Hver bygning giver en unik evne, der former spillerens strategi som handelsmand, bygmester eller erobrer. Spillerne kan rekruttere pirater og søuhyrer til at erobre byer, få gratis adgang til byernes handlinger og mulighed for at opkræve betaling af modstanderne — eller i stedet gennemføre begivenheder og opnå indflydelse for at blive venner med byerne. Sejren går til den, der samler mest rigdom og udvikler den mest imponerende hovedstad gennem handel, erobring og strategisk samspil med byerne.

Spillere
2–4 bedst 4
Spilletid
60–120 min
Alder
13+
Kompleksitet
2,7 / 5
6,3 på Ludoyafra 397,93 kr.SøfartPiraterTerningekastModulært brætOmrådeflertal / indflydelse

På Ludoyas borde

Al statistik i Ludoya
37
Registrerede partier
58
Spillere
1h 20m
Gennemsnitligt parti
25
I samlinger
1
På ønskelister

6,3/10

fra 11 anmeldelser på Ludoya

  • Poteet7,4

    Scales decently from 2-4, easy to follow gameplay, gorgeous engaging art, pretty good.

    Ingen partier logget

  • Fernando6,0

    1 partida.

    Ingen partier logget

  • Evan5,0

    This is a quick and light path finding game, where on your turn you sail your movement in number of spaces, then choose to either use the island ability in some way, or prospector and get however much money has accumulated from other player's paying island ability costs. The game feels a little uncomfortable, since at the start of the game getting crew is super important, but then the crew pile runs out fast and those spots become worthless. When you reach an island you have the option to conquer it, which requires spending cards that you then roll dice for, in a way that feels more random than I typically like in a euro. You also have the option to take it with diplomacy which requires spending cubes on a diplomacy track. The track itself has different values for the cube spots, and you fill left to right, so maybe you lined yourself up for a turn to get a lot of valuable cubes on your next turn, and then your opponent spends the cubes they had on the track, and now suddenly you are putting into 1 value spots instead of 3 value spots. The way you get cubes is by resolving events that pop around the board randomly, and all require different things, so there's some substantial advantage to being in the right place at the right time with the right stuff, which also feels more random than I like. Overall, this isn't a bad game. I wouldn't say the randomness is detrimental, just marginally annoying. I would be willing to play this more, but I don't think I need to own it. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Første indtryk · 2 partier

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