Jewels

2016 · Økonomisk

Jewels

Players compete as merchants, traveling between cities to gather gems and gold, craft jewels, and sell them to earn coins. Each round allows three actions, including travel, purchasing resources, crafting, interacting with characters, refilling empty city slots, or gaining a coin. Characters may buy gems or jewels, join a merchant’s group as mercenaries, or hinder others as monsters. Cities are replenished at the start of each turn, triggering possible events. The game ends when a city cannot be refilled, and the player with the most coins wins.

Spillere
2–5 bedst 3
Spilletid
30–60 min
Alder
8+
Kompleksitet
2,2 / 5
6 på LudoyaKortspilPrint og spilHandlingspointSætindsamlingAuktion / budgivning

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