Royals

2014

Royals

Store adelshuse kæmper om indflydelse i 1600-tallets Europa ved at bruge landekort til at besætte nøglepositioner og gøre krav på titler. Spillerne spiller landekort for at indtage positioner, der giver sejrspoint; titler af højere rang kræver flere kort, og besatte positioner kan udfordres ved at spille intrigerkort. Spillet forløber over tre perioder, hvor der følger en scoringsfase efter hver. Her får spillerne med størst indflydelse i hvert af de fire lande point. Efter den tredje periode scorer spillerne deres individuelle titler, og spillet slutter. Spilleren med flest sejrspoint vinder.

Spillere
2–5 bedst 4
Spilletid
60 min
Alder
10+
Kompleksitet
2,2 / 5
6,6 på Ludoyafra 448,35 kr.SætindsamlingÅben udvælgelseOmrådeflertal / indflydelse

Om spillet

På Ludoyas borde

Al statistik i Ludoya
11
Registrerede partier
30
Spillere
10
I samlinger
7
På ønskelister

6,6/10

fra 6 anmeldelser på Ludoya

  • Evan6,0

    This is an interesting game that uses set collection as a primary mechanism for essentially combining area majority scoring elements with point salad style 'firsties' points. The general idea is that you have a board of countries. Each country has a few spots you can place cubes. Cubes get placed by discarding a set of cards of the target country equal to what's printed in the spot. There are bonus points for the first player to take each spot, bonus points for being the first to have taken every spot in a country, and bonus points for being the first to have taken a spot of every cost level. Then, in addition to that, you can bump players out of spots and take them for yourself by playing the right card from a different deck along with paying the cost of the spot yourself. There's absolutely flip luck in this game, but it's mitigated by the rule that you can discard three of any to count for what you want. The game plays quickly and stays engaging for the entire experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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