Spring Meadow

2018 · Puslespil

Spring Meadow

Foråret kommer til bjergene, og spillerne sammensætter en blomstrende eng ved at placere uregelmæssige brikker med 0–2 huller på deres personlige bjergbrætter. Brikkerne trækkes fra et centralt bræt; når man placerer brikker for at skabe eller udvide grupper af huller, får man ekstra brikker, mens murmeldyrshuler på brikkerne begrænser, hvor brikker kan placeres. Spillerne administrerer begrænsede snacks (rækkefølge og valg af brikker) samt de rumlige begrænsninger for at udvide deres eng. Der gives point med mellemrum baseret på engbrikkerne, der vælges fra midten, og den største eng får et vandremærke. Den første spiller, der samler to vandremærker under pointgivningen, vinder.

Spillere
1–4 bedst 1
Spilletid
15–60 min
Alder
10+
Kompleksitet
1,8 / 5
7,4 på Ludoyafra 89,69 kr.DyrAbstrakt strategiPlacering af brikkerMønsteropbygningRutenetdækning

På Ludoyas borde

Al statistik i Ludoya
246
Registrerede partier
149
Spillere
31m 34s
Gennemsnitligt parti
39
I samlinger
4
På ønskelister

7,4/10

fra 14 anmeldelser på Ludoya

  • Fernando Arbeiza8,0

    Won in Rifa. Sold in LaBSK.

    Har spillet det 7 gange

  • Evan7,0

    In this game, players are drafting tiles from a grid as in Cottage Garden. This is a wonderful tile selection method as you can clearly see what tiles are coming up and you can plan your future moves reducing downtime substantially. You lay your tiles as evenly as possible into your player board aiming to complete rows. When a selection row on the grid would be selected from yet is mostly depleted, the game pauses for a scoring. Players get 10 vp for each completed row plus 1 vp for each completed square in their lowest incomplete row, and a few mini points for various features. Winner gets a VP chip, and then you refill the grid, and play continues until someone manages to get 2 chips. The interesting part of the game is that the tetris tiles have holes in them like in Indian Summer, and if you line up the holes with the printed spaces on your map, you get bonus points in the next scoring, and if you line the holes up with each other, you get to lay down bonus tiles to cover new areas. There's a nice tension between wanting to get the tile that perfectly fits your situation, vs wanting to extend your chain of contiguous holes. Of the three games in the series, I think Indian Summer is still my favorite, because this game is very low on player interaction, and the art on the tiles is by far the blandest of the three. That being said I'm looking forward for more of this game, and I hope it grows on me over time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Har spillet det 6 gange

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