
2022 · Film / TV / Radio-tema
Star Wars: The Clone Wars
Players take on the roles of legendary Jedi traveling across a galaxy map where planets are besieged by Separatist forces. Cooperative play centers on moving between planets, engaging battle droids in combat using dice and squad cards, and managing escalating infestations that can place planets under blockade. Players complete missions, liberate worlds, and confront iconic villains while coordinating movement, combat, and resource use to push back the enemy threat.
- Spillere
- 1–5 bedst 3
- Spilletid
- 60 min
- Alder
- 14+
- Kompleksitet
- 2,2 / 5
Om spillet
- Design
- Illustration
- Publisher
Hvor du kan købe det
Butikspriser og brugte eksemplarer, tjekket hver dag.
På Ludoyas borde
Al statistik i Ludoya- 224
- Registrerede partier
- 243
- Spillere
- 1h 16m
- Gennemsnitligt parti
- 123
- I samlinger
- 10
- På ønskelister
- 2
- Forudbestilt
7,5/10
fra 29 anmeldelser på Ludoya
- Base -
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
Can I attack a blockade or villain over several turns until it is defeated?
No. Damage is not tracked between actions, so you must deal all the damage needed to remove a blockade or villain in a single attack. Blockades require 2 damage, while a villain’s health is shown on its sheet (p. 5).
Can we all contribute cards when one Jedi attempts a mission?
Yes. Any number of Jedi on the mission planet may contribute squad cards by exhausting cards of the types shown on the mission; the cards’ effects do not matter. The total successes must meet or exceed the requirement in one attempt (p. 6).
Can I attempt a mission if there is a blockade or villain on the planet?
Before the finale, no: you cannot attempt a mission on a planet with a blockade or villain. A blockade also prevents Jedi from affecting missions, droids, or villains on that planet in any way (pp. 6, 8).
What happens if I roll damage while attacking or attempting a mission?
During an attack, you suffer 1 damage for each remaining enemy on your planet and each damage icon rolled; during a mission attempt, you suffer damage from the applicable hazards. Each damage discards one squad card from your hand, and armor cards can prevent damage (pp. 5–7).
Can I draw another squad card if I already have seven cards?
Yes, you may reinforce at the seven-card hand limit, but if you ever have more than seven cards, you must play ally cards or discard cards until you have seven. The hand limit applies at all times (pp. 5, 7, 10).
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