The Lord of the Rings: Journeys in Middle-earth – Shadowed Paths Expansion

2020 · Baseret på en roman

The Lord of the Rings: Journeys in Middle-earth – Shadowed Paths Expansion

Adds new heroes, enemies, terrain tiles, and items to expand existing scenarios and increase variety across the campaign map. Includes a thirteen-scenario campaign that sends parties into the dark forests of Mirkwood and the abandoned halls of Moria, introducing new encounters, objectives, and environmental hazards. Players manage hero abilities, equipment, and movement while resolving combat and encounters using the game’s cooperative scenario system; missions progress through linked scenarios that alter setup and narrative elements as the campaign unfolds.

Spillere
1–5 bedst 3
Spilletid
60–120 min
Alder
14+
Kompleksitet
3 / 5
8,2 på Ludoyafra 599,95 kr.FantasyKampVariable spillerkræfterKooperativt spilModulært bræt

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

What do I need to do before starting a Shadowed Paths adventure?

Update the app and enable Shadowed Paths in its collection manager. Add the expansion’s corruption and unstable-ground tokens to the supply and its cards to their respective decks; set the terrain tokens aside until needed (p. 2).

If I enter difficult ground, can I keep moving this turn?

When you move into difficult ground, you may discard one prepared card. If you don’t, you cannot move out of that space this turn, and any remaining movement is lost; you also can’t gain more movement that turn (p. 4).

How do I get out of a web space?

Before moving out, test Might. With at least one success, move to an adjacent space; if you fail, lose that movement but may try again with any movement you still have (p. 6).

Can an enemy attack a hero on elevation from an adjacent space?

Not unless the attacker is also on elevation. A target on elevation can be attacked only by an attacker occupying an elevation space (p. 5).

What happens if I would gain a fourth corruption, and do corruption tokens reset?

With three corruption tokens, gaining another prompts you to make a last stand test: failing defeats you, while passing means you don’t gain the fourth corruption. Tokens are returned to the supply after each adventure, then each hero takes tokens equal to their corruption before the next adventure (p. 4).

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