The Ravens of Thri Sahashri

2013 · Deduktion

The Ravens of Thri Sahashri

Two players cooperate as a memory-impaired girl and her psychic companion, trying to reconstruct a hidden hand of colored cards through limited signals. One player holds four face-down cards (values unknown) and the other draws and places cards from a shared deck into five piles on the tableau. Cards come in five colors and values 1–5; some draws are raven cards that can remove discarded cards of a given color and threaten loss. Each turn the psychic may draw and place as many cards as desired, then the hidden-hand player selects a tableau card to add to the leftmost incomplete hidden card. Hidden piles are completed when their values plus placed cards reach set totals (7-7-7-5). The round succeeds only if the tableau’s colors match exactly the hidden cards’ colors; play spans three hands with escalating constraints and failure conditions if the deck or all ravens are exhausted.

Spillere
2
Spilletid
45 min
Alder
12+
Kompleksitet
3,4 / 5
6,9 på LudoyaKortspilKooperativt spilKommunikationsbegrænsningerSats på heldet

Om spillet

Design

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På Ludoyas borde

Al statistik i Ludoya
25
Registrerede partier
12
Spillere
30m
Gennemsnitligt parti
20
I samlinger
4
På ønskelister

6,9/10

fra 5 anmeldelser på Ludoya

  • Benjamín Amorín8,0

    Great, unique and wonderful coop 2p card game. Lovely to be played in silence. You need much concentration to overcome and win, and as you play better you active new rules to make it harder and more challenging. Unique gameplay. Completely recomended for fans of Onirim or And Then We Held Hands

  • Mitchell C4,6

    Unusual theme and gameplay - will need to play again to confirm thoughts.

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