The Voyages of Marco Polo

2015 · Middelalder

The Voyages of Marco Polo

Players assume different historical characters and recreate a caravan journey from Venice to the court of Kublai Khan. Each player has a unique ability and rolls five personal dice each round to perform actions by placing dice on action spaces. Actions include gathering resources or money, acquiring and fulfilling contracts, traveling along multiple routes to place trading posts in cities, and using city-specific special actions. Higher-value dice unlock stronger options but can incur costs if opponents already occupy the same action. The game runs five rounds and scores points for fulfilled contracts, trading posts (notably in Beijing), and secret city goals.

Spillere
2–4 bedst 4
Spilletid
40–100 min
Alder
12+
Kompleksitet
3,2 / 5
7,7 på Ludoyafra 324,61 kr.TerningerØkonomiskVariable spillerkræfterPunkt-til-punkt-bevægelseKontrakter

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Forudbestilt

7,7/10

fra 131 anmeldelser på Ludoya

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Har spillet det 4 gange

  • Garfield7,0

    #56 Metallmünzen im Dach Quiet funny, little downtime. But nothing new :/

    Ingen partier logget

  • Dídac7,9

    Arribo tardíssim a aquest joc i la veritat és que m’ha sorprès com de bé es manté en el temps. Ja tarden a reeditar-lo. Diversió 4/5 · Interacció 3/5 · Atractiu 4/5 · Originalitat 4/5 · Rejugabilitat 4/5 · Accessibilitat 5/5

    Har spillet det 17 gange

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Do I place one or two dice when I take the Travel action, and how far can I move?

You place two dice for Travel and your movement distance equals the lower of the two dice; you then pay the cost per space (coins or camels) and place/relocate a trading post as required (pp.9–11).

When I take goods from the Grand Bazaar, do I have to take the exact number shown or can I take fewer?

The number of goods you gain is determined by the die you use, and you may take the amount shown by that die (lower dice are allowed in lower-value slots) — follow the Bazaar slot values and the die you place (p.7).

How many contracts can I take with one die and how are they scored?

You place one die on the contract action to take one or two contract cards (depending on slot/availability); completed contracts are scored when you fulfill their requirements, and higher-value dice can give extra contract bonuses (p.8).

If I spend a die to use a city card, can I use the city action multiple times?

Yes — spending one die on a city card lets you use that city's action a number of times equal to the die's value (p.11).

What bonus actions are available (rerolls, adjustments, black die) and are there limits?

Bonus actions include a reroll (cost 1), adjusting a die by ±1 (cost 2), and taking the black die (cost 3) with the restriction that you may take the black die only once per turn; occupied action spaces can be used by paying the required coin cost shown (pp.12–13).

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