Thunder Road: Vendetta

2023 · Kamp

Thunder Road: Vendetta

Spillerne styrer rivaliserende vejbander, der ræser ad en farlig motorvej, mens de udveksler skud og forsøger at sætte modstandernes køretøjer ud af spil. På sin tur slår spillerne terninger for at køre, angribe, reparere, give ekstra fart med nitro eller indsætte en angrebshelikopter og placerer terningerne på et kommandobræt for at udføre disse handlinger. Brættet indeholder tilfældige faremarkører – vragdele, oliespild og lignende forhindringer – der ændrer bevægelse og positionering, mens skader spores med markører, som skaber forskellige, til tider kaotiske effekter.

Spillere
2–4 bedst 4
Spilletid
45–75 min
Alder
10+
Kompleksitet
1,9 / 5
7,7 på Ludoyafra 366,16 kr.MiniaturerTerningerSekskantet gitterAngreb mod modspillereTerningekast

På Ludoyas borde

Al statistik i Ludoya
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Registrerede partier
622
Spillere
1h 13m
Gennemsnitligt parti
115
I samlinger
47
På ønskelister
2
Forudbestilt

7,7/10

fra 52 anmeldelser på Ludoya

  • Никита Исаев7,5

    Веселье 4/5 · Взаимодействие 5/5 · Привлекательность 4/5 · Оригинальность 3/5 · Реиграбельность 3/5 · Доступность 5/5

    Første indtryk · 1 parti

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

Can I coast if I still have a car I haven’t moved this round?

No. You can assign a die to coast only when you have no operable cars left to move; a car can coast at most twice per round. (Rulebook, p. 8)

Do I have to use all my movement, and can I move sideways or backward?

You must use all your moves unless an effect makes you lose them, and cars normally move only into one of the three spaces in their front arc. Entering mud costs 2 moves, though you may enter it with only 1 move left. (Rulebook, pp. 7, 9)

Can I pass through another car without slamming it?

Normally, no: entering another road vehicle’s space ends your remaining movement and triggers a slam. Drift lets you pass through the first such space this turn, but ending in a vehicle’s space still causes a slam. (Rulebook, pp. 8–9)

Can my car pass over a chopper, or does that eliminate it?

You may pass through a chopper’s space, but a car that ends its turn there is eliminated—even if the chopper is yours. Check this at the end of the turn, including if the car landed there because of a slam or damage. (Rulebook, pp. 6–7, 11)

Can we shoot during the first round, and can I shoot a chopper?

No shooting happens in the first round; guns come online in the second. You can’t shoot choppers, but you can target road vehicles—including your own cars and wrecks—in the shooter’s front arc. (Rulebook, p. 10)

Does one damage take my car out of action?

No. A car with one damage remains operable; after it receives and resolves a second damage token, it becomes inoperable and can’t move or shoot. Repair removes one damage token, making an inoperable car operable again. (Rulebook, pp. 6, 8, 12)

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