Chapter 13

2004 · Ambientación de campaña (mundo del juego)

Chapter 13

A setting book about genetically engineered mutant Nazis from the future who failed to alter history and now rule a remote region of the Peruvian jungle while supporting fascist movements worldwide. It includes their origins, current plans, mutant abilities, and three plot hooks. Designed for use with any role-playing system, the material supports modern-day hunts for fugitives or pulp-era conflicts with the Third Reich.

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.