INWO SubGenius

1998 · Juego de cartas

INWO SubGenius

Players represent rival factions of the Church of the SubGenius competing to control the world. Each player begins with a Church card and recruits Group cards as puppets in a personal Power Structure, while opponents can seize them in turn. Plot cards advance a faction’s position or disrupt other players. Victory comes from controlling enough Groups, completing an Illuminati or Goal objective, or eliminating all rivals. The game is standalone and can also be combined with other INWO content.

Jugadores
2–4 mejor con 4
Duración
120 min
Edad
12+
Complejidad
2,7 / 5
PolíticaCiencia ficciónPoderes variables de los jugadores

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.