Synthesis

2002 · Reglas básicas (lo mínimo necesario para jugar)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

Jugadores
0
Basado en rasgos/aspectos (la personalidad afecta la jugabilidad)Basado en la descripción (más narrativa que en los dados)Dados (principalmente d6)

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.