Churchill

2015 · Poliittinen

Churchill

Churchill is a board game for 1–3 players. It plays in 60–300 minutes and is meant for ages 14 and up. Ludoya players call it best with 3. It is rated 7,7 out of 10 by 23 Ludoya reviewers. The cheapest copy in stock is 63,52 € (Suomi).

Three players portray the wartime leaders of the Allied powers and maneuver through a series of ten conferences that shape military direction, production priorities, clandestine operations, and postwar influence. Each conference plays as a card-driven debate around a circular table: players play staff-person cards to move named issues toward their side, contest ownership, and occasionally expend their Head of State with powerful but risky effects. Winning issues grants leverage in bilateral global questions and determines which actions each side can implement in the ensuing phase. Post-conference play resolves clandestine networks, political actions, and abstractized military offensives across multiple theaters; fronts advance against Axis reserves and surrender when pushed into the enemy homeland. Scenarios cover the full war or shorter segments, with two- and three-player and solitaire options.

Pelaajat
1–3 paras 3
Peliaika
60–300 min
Ikä
14+
Monimutkaisuus
3,4 / 5
7,7 Ludoyassaalkaen 63,52 €SotapeliToinen maailmansotaKampanja / TaistelukorttipohjainenNopanheittoHuutokauppa / Tarjous

Tietoa pelistä

Suunnittelu
Publisher

Kuvia Ludoyan pöydistä

Kaikki kuvat Ludoyassa
  • Churchill pöydällä, kuva: Iggy
  • Churchill pöydällä, kuva: Iggy
  • Churchill pöydällä, kuva: Iggy
  • Churchill pöydällä, kuva: Iggy

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
101
Kirjatut pelisessiot
119
Pelaajat
3h 14m
Keskimääräinen peliaika
44
Kokoelmissa
11
Toivelistoilla

7,7/10

23 Ludoya-arvostelun perusteella

  • Mario López Menés7,2

    A fantastic political simulator! PROS - The game generates dynamics I've never seen in any other design. It embraces kingmaking through its 3-player nature, constant alliances / mutual interests / clashing strategies and final scoring scenarios. - Each different faction has strengths and weaknesses, but their implementation is subtle and historically accurate (broadly speaking). CONS - In order to remain historically accurate, some rules are fiddly and the design is more complex than needed. - The subtle asymmetry means that players will not grasp the differences and strategies in their first games. It is definitely not a game for casual players or to play once expecting to do a good performance.

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