
2017 · Korttipeli
Claim
Players recruit followers and then use them to vie for control of five rival factions after the king's death. Play unfolds in two phases: a drafting-like recruitment phase where players build a pool of follower cards, followed by a trick-taking phase in which those followers are played to contest each faction. Each faction grants a unique power that can differ between phases and influences how tricks resolve. At the end, majority control of a faction yields its vote; the first player to secure votes from at least three factions wins.
- Pelaajat
- 2
- Peliaika
- 25 min
- Ikä
- 10+
- Monimutkaisuus
- 1,6 / 5
Tietoa pelistä
- Suunnittelu
- Publisher
Laajennukset
Katso ne Ludoyassa
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Claim Scenario Card 2: The Battle of... The Overgrown Dungeon
Claim Scenario Card 10: The Battle of... The Brewer's Hut
Claim Scenario Card 12: The Battle of... The Melting Fortress
Claim Scenario Card 13: The Battle of... The Seaside Torch
Claim Scenario Card 3: The Battle of... The Burning Lighthouse
Claim Scenario Card 4: The Battle of... The Sunken Pyramid
Claim Scenario Card 5: The Battle of... The Upside-Down Monastery
Claim Scenario Card 8: The Battle of... The Floating Pyramid
Claim Scenario Card 16: The Battle of... The Church of Ice
Claim Scenario Card 6: The Battle of... The Crossing at Two-Peaks
Claim Scenario Card 11: The Battle of... The Broken Islands
Claim Scenario Card 17: The Battle of... The Volcanic Castle
Claim Scenario Card 9: The Battle of... The Tower of Trees
Claim Scenario Card 14: The Battle of... The Castle at Hightop
Claim Scenario Card 7: The Battle of... The Hole in the Farmlands
Claim Scenario Card 15: The Battle of... The Inn at the Top of the WorldPelataan yhdessä
Katso ne LudoyassaKuvia Ludoyan pöydistä
Kaikki kuvat LudoyassaMistä ostaa
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Ludoyan pöydissä
Kaikki tilastot Ludoyassa- 1 025
- Kirjatut pelisessiot
- 401
- Pelaajat
- 15m 25s
- Keskimääräinen peliaika
- 251
- Kokoelmissa
- 9
- Toivelistoilla
6,6/10
93 Ludoya-arvostelun perusteella
Sääntökysymykset
Ludoyan sääntöapurin vastaukset sääntökirjasta.
Do I have to follow faction when the Leader plays a card?
Yes — if you have a card of the faction the Leader played you must play it (except you may play a Doppelgänger instead). (page 1)
If the Leader plays a Doppelgänger, what must I play?
If the Leader plays a Doppelgänger, you must follow faction by playing a Doppelgänger if you have one; the Doppelgänger counts as the faction of the first card. (page 1)
If I play a different faction than the Leader, does the Leader automatically win the trick?
Generally yes: if the second player plays a different faction the Leader automatically wins the trick, unless a faction power (Doppelgänger or Knight) changes that outcome. (page 1)
How do Undead cards score in Phase One — do they go to Followers or Score?
Played Undead cards are placed face-up in the trick winner’s Score pile in Phase One; however, an Undead card that was the face-up middle card and is won still goes into the winner’s Followers pile. (page 1)
What happens to Dwarves in Phase Two — who gets them?
In Phase Two the player who loses the trick collects all Dwarves played that trick and adds them to their Score pile, while the winner takes any non-Dwarf cards played. (page 1)
How is a trick winner decided if both play the same faction or the same value?
The winner is the highest-valued card of the faction led (0 lowest, 9 highest); in case of a tie the Leader wins the trick. (page 1)
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