Cryo

2021 · Tieteis

Cryo

Sabotoitu siirtokunta-alus on tehnyt pakkolaskun jäiselle planeetalle, ja kilpailevien ryhmittymien johtajat penkovat hylystä tarvikkeita selviytyäkseen. Pelaajat lähettävät droneja keskeiseltä insinöörialustalta keräämään resursseja, pelastamaan miehistöä kryostaasista ja varmistamaan maanalaisia luolastoja. Pelissä yhdistyvät koneiston rakentaminen ja työläisten sijoittelu: pelaajat käyttävät resursseja alustansa päivittämiseen ja muokkaamiseen, avaavat uusia toimintoja ja käyttävät monikäyttöisiä kortteja eri vaikutuksiin. Vuorovaikutus on sekä epäsuoraa että suoraa, kun ryhmittymät kilpailevat rajallisista hylyn osista ja voivat häiritä muiden suunnitelmia samalla kun optimoivat omaa strategiaansa.

Pelaajat
2–4 paras 3
Peliaika
60–90 min
Ikä
13+
Monimutkaisuus
2,8 / 5
6,2 Ludoyassaalkaen 49,90 €KädenhallintaLoppupelin bonuksetAlueen enemmistö / vaikutus

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
53
Kirjatut pelisessiot
97
Pelaajat
1h 14m
Keskimääräinen peliaika
42
Kokoelmissa
13
Toivelistoilla

6,2/10

17 Ludoya-arvostelun perusteella

  • Garfield2,0

    #36 Just too boring to keep it.

    Ei kirjattuja pelisessioita

  • Evan6,0

    Worker placement game where you get three workers. On your turn, place a worker, or pull all your workers. The design is focused on making those reset turns more interesting, so it gives you a player board with upgrade slots. When you return a worker during a reset action you assign it to an upgrade slot, and gain the benefits. Some of the slots define the costs of pre-printed benefits, where another lets you define both the cost and the benefit. Much of the scoring of the game comes from an area majority contest in the lower section of the board. It takes a few steps to get your player markers into those regions, particularly as you have to unlock your player markers from the various board sections before the game timer causes them to be removed from play through disaster effects. This puts some tension between building your engine and trying to claim your markers. If too many are lost, you don't have much hope of winning, and the pace at which this happens is somewhat player driven. There are a few downsides. The process of play to build your engine or collect resources from the board is quite slow. It begins to feel as though your reset turns are the more interesting ones in comparison to your regular actions. The game end timer can be a little unpredictable, leading to an uneven number of turns between players. The deck of cards add some pretty strong effects that only some players benefit from with luck of the draw in comparison to other, lesser cards. The experience of play also doesn't seem like it would be substantially different game to game. The game ultimately has one focused goal and one way to get there. This is usually fine if the core mechanisms are interesting enough, and especially fine if player interaction is applied in an interesting way. I'm not sure this game has enough of either to have a lot of staying power. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Ensivaikutelma · 1 pelisessio

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