Firenze

2010 · Talous

Firenze

Players act as master builders in medieval Florence, accepting commissions from wealthy families and the church to construct square-based tower homes as status symbols. Gameplay uses colored bricks as currency and a shared card display: on a turn a player takes a card to gain its bricks, pays a brick for each skipped card, and may exchange three bricks for a displayed one before working on their building sites. Multiple towers can be underway, but adding bricks costs more per brick and any tower not built on during a turn is torn down as abandoned construction. Players score by completing commissions and placing seals; when a player places their final seal the others get one last turn before final scoring.

Pelaajat
2–4 paras 3
Peliaika
60 min
Ikä
12+
Monimutkaisuus
2,5 / 5
6,3 Ludoyassaalkaen 44,90 €RenessanssiHuutokauppa: hollantilainenLisää valitsemattomien resurssien arvoaSarjojen kerääminen

Mistä ostaa

Kauppojen hinnat ja käytetyt kappaleet, tarkistettu päivittäin.

Vertaa kaikkia hintoja Ludoyassa
Alin hinta, viimeiset 12 kuukautta44,90 € – 44,90 €

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
122
Kirjatut pelisessiot
132
Pelaajat
1h 16m
Keskimääräinen peliaika
26
Kokoelmissa
4
Toivelistoilla

6,3/10

14 Ludoya-arvostelun perusteella

  • Evan5,9

    The general idea here is that there is a conveyor belt of powerful cards, each has four random colorful tower pieces placed on it. On your turn, you select a card from the row that you want, paying a tower piece to each card along the belt as you travel from oldest to newest card. Then you take the card, and collect all the pieces on the card. After resolving the card, you can build stacks of tower pieces, and then chose to complete one of the towers, which is how you actually score. Players compete to be the first to score each height requirement for each of the different colors. Then there are bonus points for having the most levels on each color of tower. The real beauty of the game is that many cards actually have negative effects for the player who takes them, but as players skip over them they become more and more lucrative. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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