Heat: Pedal to the Metal

2022 · Kilpa-ajo

Heat: Pedal to the Metal

Players pilot racing cars using a simple hand-management system to control speed, tackle corners, and jockey for position on the track. Managing engine temperature is a core mechanic: pushing for higher speeds risks overheating, while upgrades and careful play help maintain performance. Games can be a single race or a linked Championship System where players customize cars between races and face changing weather, road conditions, and event cards. Solo and automated-opponent options are included for solo play or to fill out multiplayer fields.

Pelaajat
1–6 paras 6
Peliaika
30–60 min
Ikä
10+
Monimutkaisuus
2,2 / 5
8,1 Ludoyassaalkaen 57,95 €UrheiluYksinpeli / solitääriKädenhallintaSimulaatio

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Ennakkotilattu

8,1/10

242 Ludoya-arvostelun perusteella

  • Hauskuus9,2
  • Vuorovaikutus7,1
  • Uudelleenpelattavuus9,4
  • Omaperäisyys8,2
  • Ulkoasu8,6
  • Saavutettavuus8,6
  • Daniel García Cruz6,0

    juego molón que tiene ideas buenas.

  • Yoger Tovar9,0

    HEAT: Pedal to the Metal es, sin lugar a dudas, el mejor juego de carreras que ha pisado mi mesa. No se limita a emular una carrera; logra algo mucho más difícil: te transmite la sensación real de velocidad y la adrenalina de tomar decisiones al límite. Da igual si lo juegas en solitario, en pareja o con la mesa repleta de amigos; la tensión y la diversión están garantizadas en cada curva, y tiene módulos que suben de nivel la experiencia. Es un indispensable en mi ludoteca.

  • José [ホセー]8,0

    Flowchart available

Lue arvostelut ja arvioi

Sääntökysymykset

Ludoyan sääntöapurin vastaukset sääntökirjasta.

Do we all choose gears and play cards at the same time or take turns?

Shifting gears (step 1) and playing your face‑down cards (step 2) are done simultaneously by all players (do them in order without waiting), then reveal and resolve moves one car at a time starting with the frontmost car (p.4).

If I play Stress cards, how is the resulting speed determined?

For each Stress card you played, flip cards from the top of your draw deck and discard non‑Speed cards until you find a Speed card; that Speed card is added to your played cards (this is completed before Adrenaline) (p.5).

What does Adrenaline do and who gets it?

Adrenaline is given to the last car to move each round (or the last two in 5+ player games) and grants +1 speed (applied before or after your Boost) and one extra Cooldown to use during React; it cannot be saved (p.5).

How do Boost and Cooldown work, and do I have to pay Heat to Boost?

Boost may be used once per turn by paying 1 Heat to flip your deck until you draw a Speed card (discarding others) and move accordingly; Cooldown lets you return Heat cards from your discard back into your Engine up to the Cooldown value granted by gear or effects (pp.6–7).

What happens if I can't pay the Heat required after exceeding a corner's Speed Limit?

If your Speed exceeds a corner's limit you must pay Heat equal to the difference, but if you don't have enough Heat you pay all you have and immediately spin out: move to the first available Space before that corner, take extra Stress (1 if in 1st/2nd gear, 2 if in 3rd/4th), and move your Gear pawn to 1st (p.6).

If several cars finish in the same round, who wins?

If multiple cars cross the finish in the same round, the winner is the car furthest ahead (the Spot closest to the Race Line breaks ties); slipstreaming across the Finish Line is not allowed and finishers are removed and placed on the Hall of Fame in order at round end (p.7).

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Pistelomakkeet ja peliapurit

  • Hoja de Puntuación
  • Choose your colour, use scoring for placement
  • HEAT
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