7 Wonders: Architects

2021 · Ancient

7 Wonders: Architects

Players each receive an unbuilt wonder and race to complete its stages while developing a city across several rounds. On each turn players gather resources, play building cards for civil, scientific, commercial, or military effects, and manage conflicts with neighbors. Progress on wonder stages grants immediate benefits and endgame points, and games end when a player finishes their final stage or after the draft deck is exhausted. The game emphasizes resource management, tableau building, and timing rather than pure speed; military and science tracks, plus civic structures, all contribute to final scoring.

Players
2–7 best 4
Playing time
25 min
Age
8+
Complexity
1.4 / 5
6.9 on Ludoyafrom $29.07Set CollectionOpen DraftingVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
1,303
Plays logged
1,028
Players
20m 27s
Average play
190
In collections
20
On wishlists

6.9/10

from 103 Ludoya reviews

  • Brutal8.0

    More streamline version of 7 Wonders targeted to familiar audiences and one of the best fillers for 7 people. Fast, easy to learn and it has a minimal strategy layer enough for 20min of gameplay. Diversión 4/5 · Interacción 3/5 · Atractivo 4/5 · Originalidad 3/5 · Rejugabilidad 5/5 · Accesibilidad 5/5

    First impressions · 1 play

  • beqs the 1st5.0

    A nice even lighter adaptation of 7Wonders. Very simple gameplay and it does look really good on the table. Should work really fine with kids and casual gamers. Not for me due to lack of decisionmaking.

    Played it 7 times

  • Juanlu6.5

    Diversión 3/5 · Interacción 3/5 · Atractivo 3/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 5/5

    Played it 5 times

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I have enough resources to build a Wonder stage, can I wait and build it later?

No. If you have the resources to build an available stage, you must build it during your turn; if you can build multiple stages that turn, you must build them all. (pp. 3–4)

Can I use Coins to pay for any resource, and do I keep them after building?

Coins are wild resources: they replace any missing resource needed for a stage. Discard the Grey and/or Yellow cards used to pay for the stage. (p. 3)

Do I have to build my Wonder stages in order?

Yes. Build from the bottom up, and a stage is available only when all stages below it are constructed. Some Wonders allow an option in the order of construction. (p. 3)

When do I get a Progress token, and do I have to take one if I qualify?

If you have 2 identical or 3 different Science symbols, you must take a Progress token during your turn. Discard the Green cards used, then choose from the three faceup tokens or the top token of the facedown stack. (p. 4)

When does a Battle happen, and who do I compare my Shields with?

A Battle is triggered when the last Conflict token is flipped to its Battle side, and it resolves at the end of that turn. Compare your Shields with each of your two neighbors; you gain 1 Military Victory token for each neighbor you have more Shields than. (p. 4)

Does the game end as soon as someone finishes their Wonder?

The game ends at the end of that player’s turn, not immediately when the final stage is built. Then players add up their Victory points; the highest score wins. (p. 1)

Official score sheet

7 Wonders: Architects score sheet

Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

  • Full Game Kit
  • Game Kit
  • EN ✶ 7W Architects
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Game facts (players, playing time, age, credits) from BoardGameGeek.