CO₂

2012 · Economic

CO₂

Players act as CEOs of energy companies in the 1970s, proposing and building clean power plants to meet rising energy demand while preventing runaway pollution. Gameplay centers on securing money, expertise, resources, and Carbon Emissions Permits (CEPs) to complete regional projects and UN goals; CEPs are spent to install infrastructure, traded on a fluctuating market, and influence regional development. Players gain victory points from built plants, completed UN and company goals, retained CEPs, money, and expertise. Cooperative elements and summit events allow limited sharing of expertise as regions progress toward sustainable energy targets.

Players
1–5 best 4
Playing time
120 min
Age
12+
Complexity
3.9 / 5
6.9 on LudoyaIndustry / ManufacturingEnvironmentalArea Majority / InfluenceWorker PlacementOpen Drafting

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Full stats in Ludoya
37
Plays logged
43
Players
3h 48m
Average play
12
In collections
4
On wishlists

6.9/10

from 13 Ludoya reviews

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • FinnTroll10.0

    Lacerda. New edition is coming.

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Game facts (players, playing time, age, credits) from BoardGameGeek.