Not Alone

2016 · Card Game

Not Alone

Players take roles on a stranded expedition on an alien world: one player controls the predatory Creature while the others are the shipwrecked Hunted. The Hunted explore Artemia by playing Place cards and managing Survival cards to move, hide, mislead, and stall until rescue arrives. The Creature plays Hunt cards and uses planet-specific powers to stalk, reveal, and assimilate the Hunted, aiming to track them down or exhaust their options. Play emphasizes asymmetry, bluffing, deduction, and hand management, with a light deck-building element for both sides.

Players
2–7 best 6
Playing time
30–45 min
Age
10+
Complexity
2 / 5
7 on Ludoyafrom $22.69Science FictionBluffingDeck, Bag, and Pool BuildingHand ManagementSimultaneous Action Selection

On Ludoya's tables

Full stats in Ludoya
477
Plays logged
720
Players
36m 34s
Average play
194
In collections
22
On wishlists

7.0/10

from 74 Ludoya reviews

By player count

  • 1 playerSkip · 1 vote
  • 2 playersSkip · 1 vote
  • 3 playersSkip · 1 vote
  • 4 playersGood · 1 vote
  • 5 playersBest · 1 vote
  • 6 playersGood · 1 vote
  • Francisco Campos6.0

    Con Cartas Promo

    First impressions · 1 play

  • Garfield8.0

    #8 Strong theme, quick.

    No plays logged

  • Zapico6.6

    Diversión 3/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 3/5 · Accesibilidad 3/5

    Played it 4 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I add the Exploration expansion, which Hunt or Survival cards do I remove or replace?

The expansion requires you to replace specific Hunt and Survival cards and add the expansion's Place and Hunt cards as instructed in the setup notes (see page 1).

How do I set up the Artemia map and its new components?

The component list and full Artemia setup procedure are given on page 2; place the Artemia components and prepare the expansion's Place/Hunt/Survival cards, then apply the special-location rules noted there (page 2).

How does the Labyrinth card work—what changes in setup or play?

The Labyrinth is a variant that uses a special setup and modified play rules; the Labyrinth card's setup and how it alters play are described on page 3. (See page 3.)

What do The Dome and The Pole do—are there special rules for those places?

Yes; The Dome and The Pole each have special rules that apply when those Places are in play—follow the specific instructions and effects printed in the Artemia setup/special-rules section (page 2).

When does Phase 3 start and how does the game end?

The Phase 3 sequence and the endgame/ victory conditions are summarized and reminded on page 4; follow that sequence and the listed win/lose conditions to determine the game end (page 4).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.