
2003 · Territory Building
Domaine
Good fences make good neighbors. Stealing territory with more knights helps too. Players place walls on a modular board to enclose domaines, then expand them into valuable terrain and rival territory. Knights protect domaines against opposing expansion. Cards provide actions but require payment, with money gained by selling cards or controlling mines. Points come from the terrain enclosed and from controlling multiple mines of the same type; the game ends when a player reaches the target or the card deck runs out.
- Players
- 2–4 best 4
- Playing time
- 60 min
- Age
- 12+
- Complexity
- 2.7 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 31
- Plays logged
- 29
- Players
- 1h 19m
- Average play
- 8
- In collections
- 6
- On wishlists
6.6/10
from 6 Ludoya reviews
Mitchell C4.6 Very cool, quite abstract game.
Tom7.8 Better than Lowenherz, but different enough to warrant owning both.
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Game facts (players, playing time, age, credits) from BoardGameGeek.











