Emira

2006 · Economic

Emira

Players take the roles of Arabian sheiks seeking to attract princesses to their harems. Each round, a new princess enters play with different preferences and chooses the sheik she finds most appealing. Players bid for actions that let them play event cards, acquire spice caravans, palace sections, or camels, and improve their appearance and status. Personal goal cards set different victory conditions, such as collecting a specified number of princesses or assembling princesses with particular skills.

Players
3–5 best 4
Playing time
100 min
Age
12+
Complexity
2.8 / 5
5.8 on LudoyaArabianVariable Player PowersSet CollectionAuction / Bidding

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Full stats in Ludoya
2
Plays logged
8
Players
1h 35m
Average play
11
In collections

5.8/10

from 4 Ludoya reviews

  • Tom5.9

    The theme keeps this game from getting a higher rating - if only because it limits where and who I can play it with. Fascinating game, and very thematic, but you'd better read my review for more details...

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Game facts (players, playing time, age, credits) from BoardGameGeek.